Rodrigo Molina - Operations - Logo
Rodrigo Molina - Operations - Logo
Rodrigo Molina - Operations - Logo

Getting creative out the door on time

Getting creative out the door on time

Getting creative out the door on time

How I rebuilt intake, resourcing, and delivery for the in-house creative studio at a fast-growing wellness & lifestyle brand, so launches stopped slipping.

How I rebuilt intake, resourcing, and delivery for the in-house creative studio at a fast-growing wellness & lifestyle brand, so launches stopped slipping.

How I rebuilt intake, resourcing, and delivery for the in-house creative studio at a fast-growing wellness & lifestyle brand, so launches stopped slipping.

Role

Design Operations Manager

COMPANY

Wellness & lifestyle

Wellness & lifestyle

Wellness & lifestyle

Team

In-house studio · 8+ channels · 4 time zones

In-house studio · 8+ channels · 4 time zones

In-house studio · 8+ channels · 4 time zones

Focus

Intake · resourcing · delivery ops

Intake · resourcing · delivery ops

Intake · resourcing · delivery ops

person writing on white paper
person holding black ipad with green plant
person writing on white paper
person holding black ipad with green plant

At a glance

The problem. Creative was always late, and that meant the revenue channels depending on it missed their launches. What I built. One front door for every request, resourcing based on skill and effort, and shared workspaces so everyone could see what the studio was working on.

Before

Shift

After

Partial briefs arrived with missing context and repeated follow-up.

Partial briefs arrived with missing context and repeated follow-up.

Complete briefs gave teams enough detail to start cleanly.

Complete briefs gave teams enough detail to start cleanly.

Work was assigned to whoever looked available first.

Work was assigned to whoever looked available first.

Assignments matched skill, effort, and the shape of the request.

Assignments matched skill, effort, and the shape of the request.

Planning happened week to week, mostly in reaction mode.

Planning happened week to week, mostly in reaction mode.

Demand was forecast a quarter ahead with department directors.

Demand was forecast a quarter ahead with department directors.

The situation

The creative studio fed more than eight-plus revenue channels (e-commerce, retail, email, paid, organic social, affiliates, events, B2B) across four time zones. The team was good. The problem was that the work kept landing late. Requests arrived through every door at once: a Slack message here, an email there, someone catching a designer in the hallway, half a brief, a “quick favor.” The team rarely had what it needed to start, so work went through round after round of revisions. And since no one outside the studio could see the queue, the channel teams had no idea where anything stood until a launch slipped. But lateness was only the surface of it. When creative is late, the channels waiting on it can't run their campaigns. Launches miss their windows. Revenue targets built around those assets started slipping out of reach. That was the part leadership actually felt.

What I did

There were three problems tangled together here, so I separated them.

01
One front door for requests
I set up a single structured intake. Every request now comes in the same way and captures the details, the mandatories, the deadlines (both the due date and the launch date), and director sign-off before any work starts. No more starting from half a brief. I also gave the channel teams clear guidance on what a good request looks like, so accountability runs both ways: send a complete ask, get a committed delivery date back.

02
Resourcing by skill and effort
Once briefs were coming in clean, I could group the team by skill and project and assign each request based on urgency and effort, instead of handing it to whoever happened to be free. The studio finally had a real basis for saying what could ship, and when.

03
Workspaces that made the work visible
I built shared workspaces with a few views: a high-level one, a per-project one, and one for ad-hoc requests. Now the workload, the timing, and anything out of scope were visible to the studio and the channel teams alike. People mostly stopped asking where their work stood, because they could just look.

How it actually rolled out

User interviews & research → proposal & director buy-in → MVP process → small-group test → documentation → training (studio + channel teams) → launch + office hours

User interviews & research → proposal & director buy-in → MVP process → small-group test → documentation → training (studio + channel teams) → launch + office hours

User interviews & research → proposal & director buy-in → MVP process → small-group test → documentation → training (studio + channel teams) → launch + office hours

Designing the system was only part of it. Getting people to actually use it took just as much work.

What changed

Briefs started coming in complete, which cut down the back-and-forth that had been eating up the team's time. Work got assigned by skill and effort instead of by who was free, so people were matched to the jobs that suited them. The channel teams got real timelines instead of guesses: key milestones, approval windows, and revision rounds scaled to how much each asset mattered. Working with the brand team, I sorted campaigns into clear types (Tier 1, 2, 3, sale, PDP maintenance, urgent), so effort matched priority before work even started. That let the creative studio plan further out than it ever had. Once we could see recurring moments like limited sales coming, we adapted previous year's creative instead of starting from scratch, which saved time and budget.

What changed

Briefs started coming in complete, which cut down the back-and-forth that had been eating up the team's time. Work got assigned by skill and effort instead of by who was free, so people were matched to the jobs that suited them. The channel teams got real timelines instead of guesses: key milestones, approval windows, and revision rounds scaled to how much each asset mattered. Working with the brand team, I sorted campaigns into clear types (Tier 1, 2, 3, sale, PDP maintenance, urgent), so effort matched priority before work even started. That let the creative studio plan further out than it ever had. Once we could see recurring moments like limited sales coming, we adapted previous year's creative instead of starting from scratch, which saved time and budget.

What changed

Briefs started coming in complete, which cut down the back-and-forth that had been eating up the team's time. Work got assigned by skill and effort instead of by who was free, so people were matched to the jobs that suited them. The channel teams got real timelines instead of guesses: key milestones, approval windows, and revision rounds scaled to how much each asset mattered. Working with the brand team, I sorted campaigns into clear types (Tier 1, 2, 3, sale, PDP maintenance, urgent), so effort matched priority before work even started. That let the creative studio plan further out than it ever had. Once we could see recurring moments like limited sales coming, we adapted previous year's creative instead of starting from scratch, which saved time and budget.

Let's Work together

If your team is good at the work but buried in how the work comes in, that's where I help.

Let's Work together

If your team is good at the work but buried in how the work comes in, that's where I help.

Let's Work together

If your team is good at the work but buried in how the work comes in, that's where I help.